DREAMTRAPPED
A downloadable game for Windows and macOS
A boy awakes to a twisted dream world, haunted by monsters and relics of the past — though new friends lie in wait. Help Dreamer find his new friends, collect their powers, and escape the dream in this trippy Metroidvania.
Credits
Final project created for SAGG235 Intro to Unity I @ Eastern Michigan University.
Created by Troy Robins, Adrian Kellman, Patrick Arteaga, and Chris Carson II.
Troy Robins: Lead Programmer / Level Design / Enemy AI
Adrian Kellman: Tech Artist / Art Direction / UI / NPC & Cutscene Systems / Branding
Patrick Arteaga: Character Animation / Trailer Video Editor
Chris Carson II: Character Illustration / Concept Artist / Screenwriter
Photo/Video:
NASA James Webb Telescope 2022
Assorted-color Wall Paint House Photo by Jessica Bryant (pexels.com)
The Rooms Project by Miranda Hutton
"Flying through star fields in deep space loop" by Hit Your Mark (youtube.com)
Sound:
"Dreamlike State" by Tarush Singhal (opengameart.org)
"The Royal Office of Coroner Changes its Name in Light of Recent Events" by Spring Spring (opengameart.org)
"Fairytale Dream" by spenceryk99 (opengameart.org)
Status | In development |
Platforms | Windows, macOS |
Authors | Adrian Kellman, Wasitooya, NeroSchiz, PappleApple |
Genre | Platformer |
Made with | Unity, Aseprite |
Tags | Abstract, Action-Adventure, Dreams, Hand-drawn, Metroidvania, Pixel Art |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller |
Development log
- DREAMTRAPPED v1.1 Map UpdateApr 24, 2024
Comments
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Pretty fun, I liked the art style - especially background and all the weird dithering effects.
Would’ve been nice to include keyboard prompts. controller didn’t work for me and I just had to trial and error (or at least list them on this page)
also - would’ve been nice to have more use of the abilities. Dash and the gun both felt unnecessary to clear obstacles, only double jump seemed required. So working in more obstacles to the level design will make it feel more Metroidvania - y
had fun nonetheless!
Hello, thank you so much for playing and your comments! The game actually DOES have keyboard prompts, but we had to scrap controller support last minute. Unfortunately that means that the controller prompts still show up automatically and override keyboard prompts when a controller is connected. :[
This game is so well done! I loved the aesthetic and the map design. Definitely a comfy cozy 8bit game. Everyone who worked on this ate it up!